Thursday, 18 August 2011

Reflective Synopsis


Analysis of digital Technologies
“As the 21st century “digital native” beings to infiltrate today’s classrooms, the effective ultilisation of technology continues to challenge educators. Critical to any teaching/ learning environment is the ability to engage and connect the learner to transform any knowledge into a personal education experience” (Bacer, 2009).

It was been a very interactive, enjoyable and very knowledgeable six weeks. To engage fully in this reflective synopsis please refer to my weekly involvement of groups of technologies tools and my involvement in the two wiki activities below. Throughout my Managing E- Learning journey I have explored many new amazing technologies that could be used in the classroom to enhance student learning; however, I would like to bring to your attention four, in particular. When selecting the right technology to use, Mishra and Koehler (2006) states, “it is important to select appropriate content knowledge and processes for the purpose of student learning, know what pedagogies will best support great learning, and consider the ICT and digital tools that will best combine with the pedagogy and content to transform learning.” Mishra and Koehler (2006), recommends educators use the TPCK (Technological Pedagogical Content Knowledge), is the basis of good teaching with technology and requires an understanding of the representations of concepts using technologies; pedagogical techniques that use technologies in constructive ways to teach content.

(Click on the group heading to take you to all technologies for that group and click on the acknowledged ICT tool chosen for that group of technologies for an anylysis of that tool for use in my classroom as a future Learning Manager)

Wiki Activities




Group 4 technologies (simulations and animations)-  (Please scroll down to the bottom of the post)     
Online concept mapping- (Please scroll down to the bottom of the post)

Learning and using Information Communication Technologies (ICT’s) throughout this course has been an adventure. Learning and interacting with a wide variety of tools has not only been very useful for use in other courses but will be very useful to use in my classroom as a future Learning Manager. I have been pushed out of my comfort zone to make, create and engage with new technology tools that I did not even know existed. After exploring these technologies I feel capable that I can plan learning experiences with technology because I clearly understand the available tools, their affordances and their usefulness in the learning context. Not only will I use ICT’s as effective teaching tools, students will be able to interact and use the tools to present and explore the tools. I will be able to use effective pedagogy skills and scaffolding to encourage my learners to use higher order thinking when engaging in ICT’s.
So the big question is, how can Information and Communication Technologies (ICTs) be utilized to both engage students and better prepare them to face the challenges they will meet in the real-world?
The use of ICTs provides students with greater opportunities for communication, collaboration, thinking and creativity.
“Students need opportunities to engage in rich task that enable them to simultaneously develop a broad range of skills, knowledge, and understandings about their world. Being literate in multiliteracies sense, means that students will draw on a range of knowledge and contexts from many disciplines, as well as on multiple modes of communication” (O’Rourke, 2002).

The use of ICTs changes both teaching and learning, which ensures that learning is meaningful for students, connected to their interests and understanding about the world, and caters to a range of learning styles and levels of intelligence. O’Rourke (2002) quotes, “if we are to extract maximum benefits from ICTs, both in terms of engagement and learning, a futures oriented approach that prepares students to ‘read’ the world and communicated through multiple modes of communication is necessary preparation for functioning in an increasingly technologylised society.”

Ours students’ worlds are increasingly being shaped by their abilities to acquire, communicate and access ICT and respond to creatively emerging technologies. “The productive engagement by teachers and schools with ICT is becoming part of everyday practices of all schools” (MCEETYA, 2005). The effective of integrating ICT pedagogies in the classroom depends on high levels of interactivity amongst the students and Learning Manager and between the students and the technologies they use.

Through my involvement and engagement with the variety of tools I have come to realize that ICTs are a great tool for learning, as it enables students to communicate, share and work collaboratively in local and global environments, understand the legal, ethical, health and safety implications of using ICT and their responsibilities as users and develop new thinking and learning skills to support learning.

My participation and engagement in the constructivist mobile phone and learning theory wikis were scaffolded which resulted in collaborative learning throughout our e-learning class.
The knowledge gained through this activity has been beneficial for a number of assessment tasks as well as gaining knowledge of different scaffold models. Knowledge was gained and shared from multiple perspectives (Merrill, 1991) and provided a framework for thinking using Dr Edward de Bonos six thinking hats. Social learning or learning as part of a group is an important way to help students gain experience in collaboration and develop important skills in critical thinking, self-reflection, and co-construction of knowledge (Brindley, Walti & Blaschke, 2009).

Scaffolding in any learning environment is important, including learning with ICTs. Scaffolding thinking through strategies such as a SWOT analysis (strengths, weaknesses, opportunities, threats, PMI (plus, minus, intersting), or a SCAMPER model, support learning by drawing out students' ideas through higher-order thinking. There are many benefits of online, scaffolded, collaborative learning as revealed in the Learning Theories wiki and the mobile wiki. Both these scaffolded learning environments supported a complex reasoning process through not only local university campuses but all CQU campuses by collaboratively working together.
As a future Learning Manager, I will be able to support collaborative use of these scaffolds when working online so that learners negotiate their own understanding through social interaction with each other. Quality learning environments include opportunities for students to engage in interactive and collaborative activities with their peers.  Brindley, Walti & Blaschke (2009) suggest such environments have been shown to contribute to better learning outcomes, including development of higher order thinking skills. Specific pedagogical benefits of collaborative learning include development of critical thinking skills, co-creation of knowledge and meaning, reflection and transformative learning (Palloff & Pratt, 2005). Different learning styles and cultures can be accommodated more easily because effective collaborative learning values diversity (Palloff & Pratt, 2005).

It is clear that digital technology tools have enormous power to engage and challenge learners in the classroom; however, both Learning Managers and students need to model and be aware of the legal, safe and ethical behaviour in the use of ICT’s. Risks that come with the use of ICT’s need to be addressed and strategies put in place so that learning can be managed in a safe and supportive environment. It is important that teachers and students understand the importance of the legal, safe and ethical practices with regards to researching and using information gathered from the Internet.  Web Aware (2010), offers information on sexual risk and harm, cyber bullying, privacy, pornography, violent and hateful content, gaming, excessive Internet use and marketing aimed at kids (Web Aware 2010). 

Students need to know the importance of knowing not to provide personal information unless supervised by a parent or guardian, referencing correctly and paying attribution (referencing) to where students retrieved the information from and understanding the risks and what it means to behave ethically while online.  Modeling this behavior is the first point of call for any Learning Manager, however carefully monitoring student behavior online and providing guidance will avoid any issues and help students understand how to deal with the issues when raised.

Before students engage in any e-learning activities, these issues need to be made clear to students. At all times we, as future Learning Managers should model ethical and legal guidelines to our students and encourage them to do the same, we need to be aware of the issues but not concerned. The prospects of ICT’s in student learning far outweigh the issues. The issues can be informed and dealt with through explicit scaffolding and appropriate information.

Reflecting on this E-Learning course, I look at it as a transformation. I had a fear of failure at the beginning, I had no idea what a blog or wiki was, I was no technology genius. Now I am going to use it in my classroom as a learning tool for my students, along with many other new technologies I have explored over the past six weeks. Just as the transformative learning theory states, transformations occur because of a disorienting dilemmas to make cognitive adjustments to reframing one's world (Cranton, P. n.d).

Applying and using ICT’s in the classroom is an effective engaging tool (Prensky, 2001), it provides opportunity for collaborative learning, higher-order thinking and development of real-world skills and knowledge. Throughout this collaborative learning journey of Managing E-learning, I can now successful say and appreciate the positive impact ICT tools have on student engagement and learning. From experimenting, engaging and extending my knowledge in a variety of new technology tools, I believe, as a future Learning Manager, I will be able to use these tools to enhance, support, and transform student learning in my classroom. 

Reference

Bacer, K. (2009). Utilizing auditory and visual tools to engage the 21st century elearner. Retrieved from http://www.caudit.edu.au/educauseaustralasia09/assets/papers/tuesday/Kathleen-Bacer.pdf
Brindley, J. E., Walti, C. & Blaschke, L. M. (2009). The international review of research in open and distance learning. Journal of creating effective collaborative learning groups in an online environment. 10, 3. Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/675/1271
Cranton, P. (n.d). Transformative Learning Theory. Retrieved from http://transformativelearningtheory.com/index.html
MCEETYA. (2005). Pedagogy strategy: learning in an online world. Retreived from http://www.curriculum.edu.au/verve/_resources/ICT_LearningOnlineWorld-PedagogyStrategy.pdf
Mergel, B. (1998). Instructional Design & Learning Theory.  Retreieved from http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The%20Basics%20of%20Behaviorism
Mishra, P. & Koehler, J. (2006). Teachers college record. Journal of Technological pedagogical content knowledge: A framework for teacher knowledge. 108, 1017- 1054. Retrieved from http://site.aace.org/pubs/sigs/sig-Mishra-Koehler-TCR.pdf
O’Rourke, M. (2002). Engaging students through ICTs: a multiliteracies approach. Retreived from http://www.techknowlogia.org/TKL_Articles/PDF/399.pdf
Palloff, R. M., & Pratt, K. (2005). Collaborating online: Learning together in community. Retrieved from http://books.google.com.au/books?hl=en&lr=&id=Jfn6dTxxVkcC&oi=fnd&pg=PR7&dq=Palloff,+R.+M.,+%26+Pratt,+K.+(2005).+Collaborating+online:+Learning+together+in+community.&ots=wWPReYXIjb&sig=FmihuQCyCoc9PqTkfEmytbtgm0o#v=onepage&q&f=false
Prensky, M (2001). On the Horizon. Journal of Digital Natives, Digital Immigrants. (NCB University Press, Vol. 9 No. 5
Web Aware, 2010. Media awareness network. Retrieved from http://www.bewebaware.ca/english/default.html

Saturday, 6 August 2011

REFLECTION- Week 5

GROUP 3 TECHNOLOGIES

Interactive PowerPoint
Would I use an Interactive PowerPoint in my classroom? Yes! I loved making one. It was nothing special but learning how to do it was interesting. The instructions were easy to follow, however I did have to create a slide share account to upload it to my blog, which I had never done before. PowerPoint provides opportunities for teachers and students to incorporate multimedia to liven their presentations/ teaching. Preparing class presentations and activities in PowerPoint allows for easy reuse and adaptation for other activities. For example, students who have missed a day or more can easily access material presented in class. It could either be sent to their email account and they can access it at home or complete it at school in their own time to catch up.
PowerPoint gives you the ability to bring in many different kinds of media, including graphic images, colored backgrounds, photographs, sound files, video clips, animations, and text. It also allows you to hyperlink pages within the presentation to external Web pages, as well as to other pages within the presentation which I just learnt how to do. In my classroom I would use PowerPoint all the time to create fun and interactive activities, learning materials and games for students. Using Powerpoint as a teaching tool can prepare students adequately for projects that require PowerPoint for presentations, oral reports, or other assignments.
To sum up on using powerpoint in my classroom as a future Learning Manager, I use a SWOT analysis to scaffold my thoughts.



STRENGTHS
WEAKNESSESS
OPPORTUNITIES
For certain strategies
THREATS
Interactive PowerPoint
·    Catering for diverse learning styles
·    Student and teacher directed learning
·    Can print all documents displayed on PowerPoint
·    Can hyperlink throughout presentation rather than a chronological order presentation
·    Easily to add content
·    Lessons can be prepared months in advanced
·    Can be maintained any time if saved from a computer
·    If used in classroom, there needs to be a whiteboard or/ projector
·    Can be time consuming for Learning Managers

·    Present multimodal devices for students
·    Students can use for presentations
·    Can save a presentation as a webpage/HTML
·    Ethical and safety issues when working online
·    Students need to modeled and aware of copyright issues

Just as with using any ICT tool in the classroom, students and Learning Managers need to be aware of the legal, safe and ethical guidlines for using powerpoint.
As a future Learning Manager I will:
- model appropriate behaviour when working online
- model and expect student acknowledge resources and information presented on powerpoints
- encourage student research is carried out in a safe and legal mannar
- encourage students use creative commons for pictures


Prezi
My thoughts on using prezi as a teaching tool in my classroom:
- It was so confusing to navigate around at first. However the tutorial was great except it was not the same version that i had on my computer, which made it confusing.
- The prezi website takes so long to download. If this was the case in the classroom, the students would get frustrated just like i did and boredom would start to kick in.
- Once I got started I couldn’t stop, it was fun to make.
-Prezi has capability to reach all audiences in classrooms i.e. those students who need a strong inspiration for them to engage
- You can’t hyperlink in prezi which is a shame. You can insert them into a PDF file first and add what you want that way though.
-In a nutshell, prezi, is a simpler and fancier version of PowerPoint – Instead of a slide based linear structure, it gives you a single big canvas to work on. You can zoom in and out across a large poster, create motion paths, add text, embed images and video files or YouTube videos. Prezi’s zooming feature grabs and holds the viewers’ attention. It lets you create a sort of walking path through your presentation that makes it engaging and striking. Another bonus is that it is free.

Glogster
Using glogster in my classroom. Two weeks ago on my prac, my mentor teaching was talking about the students creating their own glog on glogster, I thought she was meaning blogster. So, yes, I am laughing at myself and thinking how silly I must of sounded talking about it. I tried it out- my glog was a little boring, but I can see its potential.
Pretty much it is an online, digital poster making program. Giving students a piece of cardboard and asking them to create a poster on a topic is so outdated now and boring. Giving the students the ability to use a technology device to create the same poster is much more engaging and their presentation would be more interactive.
I like how you can have student accounts and is easy to navigate. When I created my example, it came with an automatic background, which I didn’t want on my poster. I couldn’t figure out how to delete it or get another background. I tried to put a picture over it, but you can’t drag the sides of a picture to make it wider, just higher. I had to put 2 of the same pictures as my background to cover up the background that was already there. If I spent longer time on it, I am sure I would have found out how to, hopefully.
For use in the classroom- the possibilities are endless! They are multi-media posters that can include text, images, and video. As a teacher I can create glogs for students to use and students can make glogs for projects/ presentations. Instead of printing our pictures and messing with scissors and glue, images and video can be added right to their glogs. They can express an event in history, a science concept, characters in a story, or math concepts. Assignment/ projects would be structured so that they are providing valuable information, but can also use they creativity and express themselves!
Teachers have a master account that controls the progress status of all student Glogs – “Unfinished”, “Finished”, or “Public for All.” It is a safe and regulated environment with master account controls for teachers to edit student accounts – registration, passwords, add/delete students, and messaging and comments. Teaches can add up to 50 student accounts under their own.


GROUP 4 TECHNOLOGIES

Animations and simulations
Gizmos are ideal for small group work, individual exploration, and whole class instruction using an LCD projector or interactive whiteboard.

Google Earth:
Google Earth is an amazing tool. Never thought of using it in the classroom but thinking back to when I was first introduced to it last year at uni, we were so distracted with it no one wanted to move on in class.
Students can explore every corner of the globe, measure distances, create their own virtual tours and share their tours with others. Through using Google earth students can study maps, learn map reading and navigations, visually explore historical, news and census data, annotate locations and share with others, create their own 3D models to overlay on maps and download geographically-referenced information. Google Earth would be useful in my classroom learning in many key learning areas.

Google Maps:
Google maps, much the same as Google Earth. It enables you and your students to look up and study addresses anywhere and get point-to-point, draggable directions plotted on an interactive street map. You can also research public transit options and study Yellow Pages listings with reviews and business information. You can freely switch between map, satellite, terrain, and Street view modes to gain various perspectives on a location. Best of all, Google Maps is an online application, free of charge and no downloading. With MyMaps, students can create personalized, annotated, customized maps. Whether planning a field trip or documenting a famous traveler's journeys, you can embed photos, videos, and descriptive text to make the content come alive. You can also publish, share, and invite others to collaborate on your project.

Online concept mapping-
After exploring bubbl.us and brainstorming all the different ICT tools that I have been exploring over the past 6 weeks, I realised how this tool could be used in the classroom. Seeing a visual image of the tools like I did made it much clearer. Students and Learning Managers can use this online brainstorming tool to map out ideas, add hyperlinks for students to research further about a concept and add images. Learning Managers can create an account and students log-in and add to the concept by adding new ideas in bubbles and expanding others ideas.
To sum up my thoughts on the ICT tool- online concept mapping bubbl.us I used a SWOT analysis.





STRENGTHS
WEAKNESSESS
OPPORTUNITIES
For certain strategies
THREATS
Online concept mapping
·    Interactive brainstorming
·    Can be done cooperative or independently
·    Learning Manager can have a brainstorm started and all students can login and add to it
·    are graphical tools for organizing and representing knowledge
·    Works in a hierarchical order with links
·    Can create many files/pages under one username
·    Pictures and animation can be added
·    Collaboration of student ideas
·    Teachers can add hyperlinks so students can click and research on particular parts of a concept
·      Have to login
·      Students need their own log-in or class log-in
·    A whole class
·    Can be used and create by students and Learning Manager
·    Ethical and safety issues when working online
·    Safety issues when students are researching online

Just as with using any ICT tool in the classroom, students and Learning Managers need to be aware of the legal, safe and ethical guidlines for using online concept mapping.
As a future Learning Manager I will:
- ensure students do not provide personal information online through the concept maps
- use creative commons for images
- be aware of harsh content student could access and montior student access
- encourage safe and legal behaviour of students

Week 5- Learning Activities

GROUP 3 TECHNOLOGIES

Interactive PowerPoint- In nearly all presentations I use PowerPoint. It is easy to navigate and easy to add data. You can add images, sound, video and hyperlinks to the internet. It is effective in presentations when you don’t want to memorize your speech, whereby you can refer back to the PowerPoint that contains important points. I was amazed when I learnt that you could use PowerPoint like this. Check mine out- it isn’t anything exciting but the fact that you can hyperlink throughout a presentation was awesome. I am going to use it all the time now.



Prezi- I have created a prezi for a presentation in English Curriculum and Pedagogy. It is a group assignment so I have to get their consent to upload it up here after we have presented it for the assignment. I will keep you posted...If you interested it is focusing on the Australian Curriculum Year 5- where students focus on multimodal and digital texts.
Check it out-


Glogster- An Online poster webpage. Students can combine text, pictures, video and audio to create an interactive online poster. I explored glogster and created an example on an inventor. It's nothing special, I just wanted to see what glogster was all about...will be very usefull in the classroom. Check it out at..
http://danni2812.edu.glogster.com/example/


GROUP 4 TECHNOLOGIES

Animations and simulations- Ive used and embedded learning objects into a website. This is the website I have embedded a learning object into. Thanks to the BBC kids website for providing the learning object so students can experiment with friction and force.

Google Maps- I had never used Google Maps before, but had used a car GPS (thinking they were the same), so I experimented with Google maps. I wanted to get directions from my house to Gladstone. It gave me directions and a picture of my house. Students could use this in a variety of ways.


Online concept mapping- I had heard about bubbl.us before and used it for a tool for students to use but never used it myself. I was actually really good. I am a visual learner and it made it a lot clearer for me all the tools I have been engaging with over the past 6 weeks. Once I completed my brainstorm, I had to export the brainstorm to a JPG file. However, the internet was taking forever! So I screen captured (love this new tool) the brainstorm and copied to word, cropped it and saved it in paint as a image file, than inserted it as a image onto my blog.


Wednesday, 27 July 2011

REFLECTION- Week 4

How could your learners use multimedia in the classroom as an approach to learn and share their learning?
Digital Images:
- Use photos as a prompt/ stimulus for narrative or descriptive writing
- graphics for written reports or presentations
- Students can create story boards of events
- photos of field trips
- Photos for evidence of experiments/ step-by-step process
-create movies and put a story behind it
Having a digital camera in the classroom is essential. Students would be much more engaged if they have the ability to use the camera and integrate their photos into their published work. However, permission from parents to take photos of other students must granted.

Podcast:
Podcasts can be created from original material by students and teachers or existing audio files can be downloaded for classroom use. Creating a podcast allows students to share learning experiences. It provides them with a world-wide audience that makes learning meaningful and assessment authentic. Teachers can use the technology to provide additional and revision material to students to download and review at a time that suits them.

Digital Video:
With digital video students can:
-Create, write and compose interviews,
-Learn film editing and film composition skills (imovie, moviemaker)
-Students can use still photos, text overlay and sound to create a meaningful video- this could be a reflection task or a research project.
- Create emotion and feelings through text overlay and still images
- reach students with a variety of learning styles, especially visual learners, and students with a variety of information acquisition styles
- engage students in problem-solving and investigative activities
-help students practice media literacy and critical viewing skills

To sum up multimedia use in my classroom- It would be a definite! The centre for implementing technology in the classroom quotes, “When students are engaged in actively constructing knowledge from a combination of experience, interpretation and structured interactions with peers and teachers, they are more likely to gain an expert understanding of science concepts. Technology tools are one way to expose children to this type of learning.” Reflecting on my prac classroom, the students are always engaged and on task and I believe the reason being is that my mentor teacher is constantly intergrating ICT’s into her planning and lessons.

To sum up my thoughts on using digital video as an ICT tool in my classroom as a future Learning Manager, I used a SWOT anaylsis scaffold.



STRENGTHS
WEAKNESSESS
OPPORTUNITIES
For certain strategies
THREATS
Digital Video
·    Using sight and sound, video is the perfect medium for students who are auditory or visual learners
·    Engaging for students
·    Interactive
·    Can create movies for still pictures
·    Create, write and compose interviews
·    Reach students with a variety of learning styles
·    Engage students in problem-solving and investigative activities
·    help students practice media literacy and critical viewing skills
·    Time consuming
·    Computers/cameras/ video cameras for whole class
·    Can create emotional and touching presentations
·    Higher-order thinking
·    Creativity
·    Ethical and safety issues when working online
·    Students need to be aware of creative common licences

As with all ICT tools Learning Managers need to be concious of legal, safe and ethical standards and guidlines. In regards to the use of digital videos in the classroom Learning Managers should:
- model and teach appropraitate behaviour when filming themselves and others
- Be aware of creative commons licences
- Identify and use resources appropriate for diversity
- Promote safe use of technology resources
- Facilate equitable access to technological resources for all students


Reference
CITEd research center. (2010). Using Multimedia Tools to Help Students Learn Science. Retrieved from http://www.cited.org/index.aspx?page_id=148